Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih et al. · NeurIPS 2013 Deep Learning Workshop
arXiv:1312.5602
In short
A convolutional network trained with a variant of Q-learning learns to play Atari games straight from screen pixels and the score. The same network and settings worked across games, beating previous methods on six of seven and a human expert on three.
Why it matters
It started deep reinforcement learning: one learner, raw perception, many tasks.
Read first
The 4 Field Guide ideas this paper leans on.
Starting from scratch? The full route 11 ideas · basics first
- Machine Learning ✓ understood
Building systems that learn patterns from data instead of following hand-written rules, getting better at a task as they see more examples.
- Reinforcement Learning · read first ✓ understood
Learning through interaction with an environment, receiving rewards or penalties to learn optimal behavior policies.
- Neural Network ✓ understood
A computational model inspired by biological neural networks, consisting of interconnected nodes (neurons) organized in layers that process information through weighted connections.
- Convolution ✓ understood
A mathematical operation that applies filters/kernels to input data to extract features like edges, textures, and patterns.
- Convolutional Neural Network · read first ✓ understood
A neural network that scans images with small learned filters, reusing the same weights at every position to build up from edges to whole objects.
- Reward ✓ understood
A scalar feedback signal indicating how good an action was, used to train reinforcement learning agents.
- Agent ✓ understood
In RL, the learner or decision-maker that takes actions in an environment to maximize cumulative reward.
- Policy ✓ understood
A strategy or mapping from states to actions that defines the agent's behavior in reinforcement learning.
- Value Function ✓ understood
A function estimating expected cumulative reward from a state (state-value) or state-action pair (action-value/Q-value).
- Q-Learning · read first ✓ understood
A model-free RL algorithm that learns action-value functions (Q-values) to determine optimal actions in each state.
- Deep Q-Network · read first ✓ understood
Combining Q-learning with deep neural networks to handle high-dimensional state spaces, enabling RL for complex tasks like Atari games.