Agents & RL Dec 2013

Playing Atari with Deep Reinforcement Learning

Volodymyr Mnih et al. · NeurIPS 2013 Deep Learning Workshop

arXiv:1312.5602

In short

A convolutional network trained with a variant of Q-learning learns to play Atari games straight from screen pixels and the score. The same network and settings worked across games, beating previous methods on six of seven and a human expert on three.

Why it matters

It started deep reinforcement learning: one learner, raw perception, many tasks.

Read first

The 4 Field Guide ideas this paper leans on.

Starting from scratch? The full route 11 ideas · basics first
  1. Machine Learning ✓ understood

    Building systems that learn patterns from data instead of following hand-written rules, getting better at a task as they see more examples.

  2. Reinforcement Learning · read first ✓ understood

    Learning through interaction with an environment, receiving rewards or penalties to learn optimal behavior policies.

  3. Neural Network ✓ understood

    A computational model inspired by biological neural networks, consisting of interconnected nodes (neurons) organized in layers that process information through weighted connections.

  4. Convolution ✓ understood

    A mathematical operation that applies filters/kernels to input data to extract features like edges, textures, and patterns.

  5. Convolutional Neural Network · read first ✓ understood

    A neural network that scans images with small learned filters, reusing the same weights at every position to build up from edges to whole objects.

  6. Reward ✓ understood

    A scalar feedback signal indicating how good an action was, used to train reinforcement learning agents.

  7. Agent ✓ understood

    In RL, the learner or decision-maker that takes actions in an environment to maximize cumulative reward.

  8. Policy ✓ understood

    A strategy or mapping from states to actions that defines the agent's behavior in reinforcement learning.

  9. Value Function ✓ understood

    A function estimating expected cumulative reward from a state (state-value) or state-action pair (action-value/Q-value).

  10. Q-Learning · read first ✓ understood

    A model-free RL algorithm that learns action-value functions (Q-values) to determine optimal actions in each state.

  11. Deep Q-Network · read first ✓ understood

    Combining Q-learning with deep neural networks to handle high-dimensional state spaces, enabling RL for complex tasks like Atari games.

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