Q-Learning
A model-free RL algorithm that learns action-value functions (Q-values) to determine optimal actions in each state.
Your route here
6 stops · basics first
- Machine Learning ✓ understood
Building systems that learn patterns from data instead of following hand-written rules, getting better at a task as they see more examples.
- Reinforcement Learning ✓ understood
Learning through interaction with an environment, receiving rewards or penalties to learn optimal behavior policies.
- Reward ✓ understood
The single number an environment sends back after each action, telling a reinforcement learning agent how good that step was; the agent learns to maximize its long-run total.
- Agent ✓ understood
In reinforcement learning, the learner and decision-maker that observes an environment, takes actions and adjusts its behaviour to maximize cumulative reward.
- Policy ✓ understood
The rule an RL agent uses to choose actions: a mapping from each state to an action, or to a probability distribution over actions.
- Value Function ✓ understood
A function estimating expected cumulative reward from a state (state-value) or state-action pair (action-value/Q-value).
- Q-Learning · you are here ✓ understood
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All papers →A paper that builds on Q-Learning .